Big Rock Finish
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0x100 X, Y - Input
X = Time in Ticks (Used value: 0x30)
Y = Type
0 - Shot 0
1 - Shot 1 (Jump)
0x101 X - Which Strum (Practice)
Used values: 0, 1, 2, 3
0x102 X, Y - Guitar Sound Length in Ticks
X = Shot 0 (Used values: 0xC, 0x10, 0x18)
Y = Shot 1 (Jump) (Used values: 0x60, 0x78, 0xC0)
0x102<1> X - Set Pitch
X = Pitch (Used values: -1, 0, 1, 2, 3, 4, 6, 7)
0x103 X - Light Effect
0 - Base
1 - Green (A, D, G)
2 - Blue (B, E, H)
3 - Red (C, F)
4 - Shot Light (Strumming)
0x104 - Ecto Animations (Player)
0x105 - Boo-Boo Animations (Other Guitarist)
0 - Beat
1 - Touch
2 - Return
3 - Shot 0
4 - Shot 1 (Jump)
0x106 - Spooky Animations (Drummer)
0 - Bass Drum
1 - Snare
2 - Hi-Hat
3 - Cymbal
4 - Tom (Right)
5 - Tom (Left)
0x107 - Audience Animations
0 - Beat
1 - Ready
2 - Used with cheers
3 - Sets condvar to 0 if great, 1 if ok, 2 if miss
5 - Disable (Practice)
6 - Enable (Real Game)
0x107<4> X - Performance Reaction
0 - Great (High Cheer)
1 - Ready (Low Cheer)
2 - Miss (Boo)
0x108 - Freestyle Strums (Practice)
0x108<1> X - Sets condvar to 1 if player has strummed X+1 times (Used value: 4)
0x109 X - Unknown (Used with Skill Star pattern)
0 - Disable
1 - Enable
0x10A - Stop Audience Animation (Used when Booing)
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Subs:
0x56 - Audience Cheer
0x57 - Guitarist Animations (Normal)
0x58 - Drummer Animations (Normal)
0x59 - Audience Animations (Normal)
0x5A - Inputs (Normal)
0x5B - Full Pattern (Normal)
0x5C - Guitarist Animations (Swing)
0x5D - Drummer Animations (Swing)
0x5E - Audience Animations (Swing)
0x5F - Inputs (Swing)
0x60 - Full Pattern (Swing)
0x61 - Guitarist Animations (Double Speed)
0x62 - Drummer Animations (Double Speed)
0x63 - Audience Animations (Double Speed)
0x64 - Inputs (Double Speed)
0x65 - Full Pattern (Double Speed)
0x66 - 1.0 Beat Animations (All)
0x67 - 4.0 Beat Animations (All)
0x68 - "Thank you!"
0x69 - Drum Pattern (Practice)
0x6A - Drum Pattern (Practice, Lead into next pattern)
0x6B - Drum Pattern (Big Rock Finish A)
0x6C - Drum Pattern (Big Rock Finish B)
0x6D - Drum Pattern (Big Rock Finish C)
0x6E - Drum Pattern (Big Rock Finish D)
0x6F - Drum Pattern (Big Rock Finish E)
0x70 - Drum Pattern (Big Rock Finish F)
0x71 - Drum Pattern (Big Rock Finish G)
0x72 - Drum Pattern (Big Rock Finish H)
0x73 - Big Rock Finish (Real Game)
0x74 - Big Rock Finish (Practice)
0x75 - Big Rock Finish (Skipped Practice)